


Still, it can be useful, give clues or something on what needs to be done. About Bellum Crucis, theirs is a successful scenario of slowing down the rushing player or stopping cheese but without getting into rebels/indipendent states that much and so without hindering the other active AI actual factions, or at least I recall that it did work out, but I myself didn't check on that aspect that much, maybe the concept still doesn't pan out completely even for them, maybe other players and direct experiences know it better (though, I guess, if I didn't find such EB2 scenarios, so still small factions with many unbreakable, for them unlike the player that can still break it down well, rebel regions well into the turns and so on, in Bellum Crucis then it speaks on the success itself of the handling and their way).
